Names in the City of Doors Mean Something Different
Sigil doesn't care where you're from. The City of Doors sits at the center of the multiverse, drawing in cutters from every plane — tieflings with infernal heritage and bitter virtue names, githzerai monastics who've remade themselves through pure will, aasimar who carry the weight of celestial expectation, bariaur from the Outlands who have no patience for anyone's philosophy but their own. The city is a negotiation between all of them, and the names reflect that: cosmopolitan, philosophically loaded, often ironic, always earned rather than just assigned.
What separates Planescape naming from generic fantasy naming is that every name carries a position. Even a simple byname like "Casimir the Blood" tells you this person has survived something. A tiefling named Temerity has parents with a very particular sense of humor about what their child will become. A githzerai named Dak'kon carries the apostrophe — a marker of philosophical transition — as a permanent record of who they used to be before they changed. In the planes, your name is your argument.
Four Naming Systems Running Simultaneously
Abstract nouns worn as dark irony — the parents' grim poetry made flesh
- Despair
- Temerity
- Sorrow-Given-Form
- Anguish-of-the-Unwritten
- Null
Hard phonetics with apostrophes marking philosophical transition
- Dak'kon
- Val'reth
- Zeritha
- Mach'ik
- Kel'keth
Name plus earned reputation — the City of Doors records everything
- Casimir the Blood
- Fall-from-Grace
- Shemeska the Marauder
- Tira-Who-Knows-the-Dark
- The Clueless
The Tiefling Naming Question
Tieflings in Planescape have two distinct naming traditions, and choosing the wrong one for your OC signals unfamiliarity with the setting. The classical Planescape tradition uses infernal-root names — Latinized or demonically corrupted phonetics: Annah, Morthos, Therai, Damakos. These feel ancient and slightly wrong in the mouth, appropriate for people who carry hell in their bloodline.
The virtue-name tradition — popularized by the 5e Player's Handbook but rooted in Planescape's own grim aesthetic — gives tieflings abstract noun names worn with dark irony: Despair, Torment, Lament, Carrion. These aren't cruel names forced on them; they're names chosen by parents with a very specific sense of humor about what a tiefling child will face. The best virtue names carry a second meaning the character has to negotiate every day.
Temerity-of-the-Athar — a tiefling who was handed a prophecy at birth and is busy proving it right for all the wrong reasons
Iconic Planescape Names Decoded
Getting Planescape Names Right
- Give tieflings virtue names with a second layer — the irony should be specific, not generic darkness
- Use apostrophes in githzerai names — they're philosophical markers, not decorative punctuation
- Add earned epithets to Sigil residents — in the City of Doors, reputation becomes part of the name
- Let the faction color the name's weight — a Bleak Cabal character's name should carry nihilism in it
- Use generic dark fantasy names (Shadowmere, Darkblood) — Planescape is too philosophically specific for that
- Give a tiefling a virtue name without understanding the irony — "Joy" works if you know what the irony is; "Joy" without that context is just a name
- Confuse githzerai names with githyanki names — different phonetics, different culture, different planes
- Ignore planar cant — a true Sigilborn character knows the difference between a "blood" and a "berk"
Common Questions
What makes a tiefling virtue name work versus feel random?
The difference is specificity of irony. "Despair" works because it implies a tiefling who was expected to bring misery and probably did — but the name is also an act of defiance, worn proudly. "Temerity" works because it names the audacity required to survive as a tiefling in Sigil. The virtue should connect to something specific about the character's situation, heritage, or what their parents anticipated. A virtue name that's just a dark-sounding word without that second layer reads as a costume, not a history. Ask: what did the parents know when they chose this word that the child had to live up to?
Do githzerai always use apostrophes in their names?
Not always, but the apostrophe in githzerai names is a philosophical marker — it indicates a point of transition where the self was remade through discipline, will, or a pivotal event. Dak'kon's apostrophe records a specific vow; other githzerai might earn the apostrophe after achieving a rank in their monastery, surviving a confrontation with chaos, or making a choice that permanently changed them. Githzerai without apostrophes are usually younger or haven't undergone the transition yet. The phonetics are always angular and hard-consonant regardless — that part comes from their gith heritage, not from the philosophical marker.
How does faction membership affect a character's name in Planescape?
Faction membership doesn't change the structural form of a name, but it colors the epithet and the weight the name carries. A Dustman named Corvin-Almost-Gone is signaling their faction philosophy in the name itself — life as a form of undeath, the self as already partially departed. A Sensate named Revella-Who-Has-Tasted-Everything carries her faction's obsession with experience. Not every character wears their faction in their name, but the most iconic Planescape characters do. The faction is a philosophical position, and names in Planescape are philosophical arguments — so the two naturally want to speak to each other.








