Every autognome starts life on a workbench, not in a cradle. They're built by a vanished gnome inventor known across the setting only as "the Original," then shipped out into the Astral Sea to fend for themselves. That origin does a lot of the naming work for you. An autognome's name should sound assembled — half gnomish whimsy, half spare parts.
The Gnome-Meets-Gearbox Sound
Autognomes inherited more than a chassis from their creator. Their names lean on the same bouncy, double-consonant energy you'd hear from a gnome name — Bramblegear, Fizzlewick, Puddlewhir — but run it through a filter of clockwork vocabulary: cogs, springs, dials, bolts, chimes, brass.
Drop the mechanical half and you've just named a gnome. Drop the gnomish half and you've named a toaster. The trick is holding both halves at once.
Cogwobble — a mechanism dressed up in a playful gnomish diminutive
Built-In Bugs, Not Bloodlines
Here's the detail that makes autognome naming different from almost every other construct race: each one comes off the line with a personality quirk, essentially a harmless glitch in its programming. No two autognomes share the same one, even though the Original built them all from the same basic template.
That quirk is usually the first thing other people notice about an autognome, so it tends to end up baked into the name. A construct that hugs strangers on sight probably isn't going by "Unit-14" for long — compare that to how a warforged clings to its military designation out of habit rather than affection.
What Were They Built For?
Quirk shapes the sound of a name. Original purpose shapes its content. The Original didn't build autognomes just to keep them company — most were assembled for a job, and that job leaves fingerprints on the naming convention even generations later.
Built to chart the Astral Sea before the Original vanished
- Farflicker
- Windbolt
- Compass-Nine
Wired for repair work and constant self-improvement
- Wrenchwhistle
- Solderkin
- Bramblegear
Programmed to charm a crowd, quirks and all
- Chimeling
- Sparklegear
- Ta-Da Sprocket
Naming an Autognome at the Table
Start simple. Pick a given name that carries the quirk or the job, then let a full name grow out of play. "Cogwobble" earns "the Overwound" after it botches a lock-picking check three sessions in a row. That kind of nickname sticks harder than anything you'd plan in advance.
Resist the urge to make every autognome sound identical just because they came from the same workshop. The Original built hundreds of these things. The quirk system exists specifically so no two ever sound quite the same, and your naming choices should honor that.
Common Questions
Are autognomes the same as warforged?
No. Warforged are Eberron war machines built for the Last War, with military designations as a starting point. Autognomes come from the Spelljammer setting, built by a single lost gnome inventor for companionship and utility rather than combat. The vibe is playful and curious where warforged lean stoic and battle-worn.
Do autognomes have genders?
Not inherently. Like most sentient constructs, autognomes are built without biological sex, though many develop a gender identity over time and choose a name that reflects it. Others stick with a gender-neutral name built around their quirk or function instead.
What exactly is an autognome's "quirk"?
It's a built-in personality glitch every autognome ships with, a small quirk in how it thinks or behaves that makes it distinct from every other unit the Original assembled. It might be a compulsive habit, an odd fear, or an unusually intense enthusiasm for something mundane. It's part of what makes autognomes feel like people instead of appliances.
Can an autognome change its name later?
Yes, and it's common. Since autognomes aren't handed names at "birth" the way biological races are, picking or changing a name is often a deliberate act of self-definition. A new name after a big campaign moment is a well-worn trope for a reason — it works.








