The Font Tradition and Why It Works
Undertale's most famous naming trick is absurdly simple: the skeleton brothers are named after fonts. Sans is Comic Sans. Papyrus is Papyrus. Their father, W.D. Gaster, combines Wing Dings and Aster. What makes this brilliant isn't the reference itself — it's that the font matches the character. Comic Sans is casual, laid-back, a little annoying to designers. That's Sans. Papyrus the font is dramatic, overused, tries really hard. That's Papyrus.
This isn't random trivia — it's a naming philosophy. The best Undertale names create a link between what the name references and who the character actually is. The reference isn't decoration; it's characterization. When you're naming a skeleton, pick a font that matches the personality you're building. A skeleton named Courier would feel methodical and old-school. One named Futura would feel sleek and forward-thinking. The font does half the character work for you.
Wordplay as Character Design
Beyond fonts, Toby Fox built characters where the name IS the joke — and the joke IS the character. Toriel is "tutorial" because she literally walks you through the game's mechanics. Flowey is a flower. Napstablook mashes up Napster (the music service) with a ghostly "blook." Alphys sounds like "alpha" for the Royal Scientist. None of these puns are forced. They feel natural because the wordplay describes what the character does or what they are.
The trick is subtlety. Undertale's best name puns reward the player who notices them, but they don't punish the player who doesn't. You can play the entire game calling her "Toriel" without ever connecting it to "tutorial," and the name still works as a warm, regal-sounding monster name. That double layer — functional on the surface, clever underneath — is what separates Undertale naming from just slapping a pun on a character.
- Toriel = tutorial. She teaches you the game. The pun is the character.
- Asgore = loosely anagram-adjacent to "sage" and "gore." Toriel says he's terrible at naming things, which is itself a meta-joke.
- Mettaton = Metatron, an archangel. Fitting for a character who thinks he's God's gift to television.
- Undyne = undine, a water spirit from mythology. She's a fish warrior. It tracks.
The Six-Character Rule
When you name the fallen human at Undertale's start, you get six characters. That's not a technical limitation — it's a design choice inherited from EarthBound and other classic RPGs that shaped the game's DNA. And it quietly sets the tone for every name in the world. Sans. Frisk. Chara. Flowey. Doggo. Temmie. Almost every character in Undertale has a name you could fit in that box.
This constraint breeds creativity. You can't hide behind length when you've got six letters to work with. Every character has to count. It also gives the game's names a consistent rhythm — short, punchy, easy to remember, easy to type during a heated genocide run when you're rethinking your life choices. If your Undertale-style name needs more than eight characters, it's probably trying too hard.
How Naming Style Reflects Personality
Each corner of the Underground has its own naming energy. Snowdin characters have cozy, pun-heavy names — Grillby runs a bar, Snowdrake tells ice puns, Doggo is literally a dog. Hotland names lean technical and flashy — Alphys, Mettaton, the Royal Guards. The CORE and True Lab names get darker and more fragmented — the Amalgamates don't really have names anymore, just descriptions of what they used to be.
This matters for building your own characters because Undertale names carry emotional information. A shopkeeper named "Pretzel" immediately tells you this character is warm, approachable, and probably sells food. A ghost named "Voidwell" suggests something melancholic and deep. The name doesn't just label the character — it sets the player's expectations before a single line of dialogue. If you're creating characters for fan projects or tabletop campaigns set in the Underground, our D&D name generator can help with broader fantasy naming, while the Terraria name generator covers similar indie-game naming energy.
Building Names That Hide Something
The real art of Undertale naming is the hidden layer. Every memorable name in the game rewards a second look. Here's how to build that into your own names:
- Start with the reference: Pick a font, a concept, a word you want to hide. "Baskerville" is a real font and sounds like a proper monster surname.
- Check it sounds natural: Say it out loud. Does it work as a name even if nobody gets the reference? Papyrus works as a name. "TimesNewRoman" doesn't.
- Match reference to personality: The font or pun should reflect who the character is. A bubbly character shouldn't be named after a heavy gothic typeface.
- Keep it short: If you can trim a letter without losing the reference, do it. Undertale names are compact by design.
Common Questions
Why are Undertale skeletons named after fonts?
Toby Fox chose font names for the skeleton family because their dialogue is literally displayed in those fonts — Sans speaks in Comic Sans, Papyrus speaks in Papyrus font, and Gaster's entries use Wing Dings. The name-as-font convention ties the character's identity to how the player literally reads their words, which is a clever bit of meta-design unique to Undertale.
What's the character name limit in Undertale?
The naming screen allows six characters for the fallen human's name. While this doesn't technically apply to other characters in the lore, almost every monster in the game has a name that fits within or near that limit — Sans, Frisk, Toriel, Flowey, Alphys. It's a deliberate design choice borrowed from classic RPGs like EarthBound that keeps names short, memorable, and easy to type.
How do I make an Undertale-style name that isn't just a font name?
Font names are just one tool in Undertale's naming kit. Most characters use wordplay instead — Toriel (tutorial), Undyne (undine), Flowey (flower), Napstablook (Napster + ghost). Start with what your character does or is, then find a word that sounds like a name while hiding that reference. The goal is a name that works on first meeting but gets a smile when someone figures out the trick.
Can I use Undertale naming conventions for Deltarune characters too?
Absolutely — Deltarune follows the same naming philosophy. Ralsei is an anagram of Asriel, Susie and Noelle are deceptively simple names, Berdly is a bird, Lancer is literally a lancer, and Rouxls Kaard is "rules card" in a fancy coat. The conventions carry over perfectly because both games share the same approach: names that seem straightforward until you look twice.








