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Spell Name Generator

Create names for magic spells, incantations, and abilities — from D&D cantrips to epic-level magic, for tabletop RPGs, fantasy writing, and game development

Spell Name Generator

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5,225 names generated with this tool in October 2026

Did You Know?
  • Many iconic D&D spells are named after their fictional creators — Bigby's Hand, Tasha's Hideous Laughter, Mordenkainen's Magnificent Mansion. These wizards were actual player characters in Gary Gygax's original campaigns.
  • The eight schools of magic in D&D (Evocation, Abjuration, Conjuration, Divination, Enchantment, Illusion, Necromancy, Transmutation) have remained remarkably stable since AD&D 2nd Edition, and most fantasy settings have borrowed them wholesale.
  • Final Fantasy's spell naming convention — Fire/Fira/Firaga, Cure/Cura/Curaga — was invented because the original NES cartridge didn't have enough memory for full spell names. The tiered suffix system stuck and became one of gaming's most recognizable naming patterns.

This generator produces names for magic spells, abilities and incantations for tabletop campaigns, games and fiction, scaled to a spell level and a school of magic. Unlike the wizard name generator, it avoids character and item names: a spell name has to describe an effect.

The 62 names below are real Dungeons & Dragons 5e spells, each with its level and school, so you can see what a given level and school tends to sound like before you generate your own.

Damage and Evocation Names

NameLevel, school and why the name works
Fire BoltCantrip, evocation. Element plus delivery shape, the simplest recipe
Ray of FrostCantrip, evocation. Names the shape (ray) and the element
Acid SplashCantrip, conjuration. Substance plus a short, wet verb
Burning Hands1st-level evocation. Body part plus condition, so the range is obvious
Thunderwave1st-level evocation. One compound word, sound plus motion
Shatter2nd-level evocation. A single verb that is already the effect
Scorching Ray2nd-level evocation. Adjective plus shape
Fireball3rd-level evocation. Element plus shape, the best-known name of this type
Lightning Bolt3rd-level evocation. Element plus projectile
Wall of Fire4th-level evocation. The "[Shape] of [Element]" form
Cone of Cold5th-level evocation. Names the area of effect, not the damage
Chain Lightning6th-level evocation. A modifier that describes how it spreads
Sunbeam6th-level evocation. Light as a line, one word
Whirlwind7th-level evocation. Compound noun, no verb needed
Sunburst8th-level evocation. Same root as Sunbeam, scaled up with a different suffix
Earthquake8th-level evocation. A real phenomenon used as the name
Meteor Swarm9th-level evocation. Noun plus a collective word for scale

Protection and Healing Names

NameLevel, school and why the name works
Shield1st-level abjuration. Bare noun, reactive spell
Counterspell3rd-level abjuration. Prefix "counter-" says exactly what it answers
Dispel Magic3rd-level abjuration. Verb plus object
Globe of Invulnerability6th-level abjuration. Shape plus a long Latinate abstract noun
Antimagic Field8th-level abjuration. Anti- prefix plus area
Banishment4th-level abjuration. Action noun ending in -ment
Wall of Force5th-level evocation. Same pattern as Wall of Fire with a non-elemental noun
Cure Wounds1st-level evocation. Verb plus injury
Healing Word1st-level evocation. Treats healing as speech, so the name shows the casting style
Heal6th-level evocation. A single verb works at higher levels when it carries weight
MendingCantrip, transmutation. Quiet, domestic, matches a cantrip
Spirit Guardians3rd-level conjuration. Names what appears rather than the effect
Resurrection7th-level necromancy. Five syllables of gravity
True Resurrection9th-level necromancy. A "True" prefix marks the upgrade of an earlier spell

Illusion, Mind and Divination Names

NameLevel, school and why the name works
Minor IllusionCantrip, illusion. "Minor" marks the level in the name itself
Mirror Image2nd-level illusion. Two plain nouns that read as a picture
Phantasmal Force2nd-level illusion. "Phantasmal" is the school vocabulary
Major Image3rd-level illusion. Pairs with Minor Illusion as a size ladder
Mirage Arcane7th-level illusion. Noun-adjective order sounds scholarly
Charm Person1st-level enchantment. Verb plus target
Hold Person2nd-level enchantment. Same verb-plus-target form
Suggestion2nd-level enchantment. A soft word for a controlling spell, which fits the school
Dominate Monster8th-level enchantment. A strong verb signals the higher level
Geas5th-level enchantment. A rare archaic word, so it sounds like a binding oath
Clairvoyance3rd-level divination. Long, Latin-rooted, calm
Scrying5th-level divination. A single archaic verb
True Seeing6th-level divination. "True" again as the upgrade marker
Legend Lore5th-level divination. Alliteration reads as scholarship

Signature, Death and Summoning Names

NameLevel, school and why the name works
Tasha's Hideous Laughter1st-level enchantment. Creator's name plus an emotional adjective
Leomund's Tiny Hut3rd-level evocation. The possessive plus a small, homely noun
Otiluke's Resilient Sphere4th-level evocation. Creator, adjective, shape
Evard's Black Tentacles4th-level conjuration. Creator plus a vivid, plural image
Bigby's Hand5th-level evocation. Creator plus a body part
Mordenkainen's Magnificent Mansion7th-level conjuration. Alliterative and deliberately long
Circle of Death6th-level necromancy. Shape plus a blunt noun
Finger of Death7th-level necromancy. Body part plus noun, a darker twin of Burning Hands
Animate Dead3rd-level necromancy. Verb plus a collective adjective
Soul Cage6th-level necromancy. Two nouns, a metaphor for imprisonment
Conjure Elemental5th-level conjuration. School verb plus the thing summoned
Dimension Door4th-level conjuration. Alliteration plus a mundane object
Gate9th-level conjuration. One word for a high-level spell
Polymorph4th-level transmutation. Greek roots: many forms
Disintegrate6th-level transmutation. The sound of the word matches the effect
Time Stop9th-level transmutation. Two plain words, no decoration
Wish9th-level conjuration. One syllable at the top of the power scale

Four Patterns Behind Them

Most of the names above come from four shapes. "[Adjective] [Effect]" covers Burning Hands and Scorching Ray. "[Creator]'s [Effect]" covers Bigby's Hand and Leomund's Tiny Hut. "[Effect] of [Noun]" covers Cone of Cold and Circle of Death. A single word covers Fireball, Shatter and Wish.

The generator uses all four, plus a Latin-flavoured pattern for utility and scholarly spells. It also checks the result against the spell level you pick, which is why a cantrip comes back as something like Fire Bolt rather than Meteor Swarm.

What the Generator Will Not Give You

Its prompt tells the model that a spell describes an action, not a person or object. "Flamius the Burning" is a character, and "Flame Tongue" is a weapon, so neither counts as a spell name. Run-of-the-mill pairings like "Dark Blast" or "Fire Strike" are also marked as too generic.

If you need names for the people or things around the spell, use the magic item name generator instead.

Choosing a Name by School and Level

Each school has a vocabulary. Evocation names are short and percussive (Thunderwave, Shatter). Abjuration names deny or protect (Shield, Counterspell, Banishment). Necromancy names use death words (Blight, Soul Cage). Illusion names sound unstable (Phantasmal Force, Mirage Arcane).

Level sets the weight. Cantrips are one or two plain words (Light, Mending). Mid-level spells add a modifier (Chain Lightning). 7th to 9th level reaches for single huge words or "of" phrases (Meteor Swarm, Time Stop, Storm of Vengeance).

Ability and Skill Names for Games

The same structure works for non-D&D abilities. Replace "spell" with "ability" and the patterns hold: an element plus a delivery shape (Ember Lance), a verb for an active skill (Shatter Guard), or an "of" phrase for an ultimate (Hour of Ruin). Those three are examples of the patterns, not names from a published game.

Pick the tone setting to move between serious, playful and edgy, and choose a level to set how big the name feels.

Common Questions

What are some good healing spell names?

D&D's own are plain: Cure Wounds, Healing Word, Heal, Mass Cure Wounds. They name the action or the injury and stay short. To make your own, keep that verb-plus-object shape and add a soft element, such as a light or water word.

Can I use these names for abilities or skills in a game?

Yes. The generator works for any magical ability: tabletop, video game, card game or novel. Choose the school and level that match how powerful the ability should feel.

Why do so many D&D spells have a wizard's name in them?

Names like Bigby's Hand, Tasha's Hideous Laughter and Mordenkainen's Magnificent Mansion credit an in-world inventor. The pattern implies the spell was researched and published, so it is best for spells you want to carry some lore.

Should a higher-level spell have a longer name?

Not always. Wish and Gate are among the shortest names at 9th level. What changes is weight: higher levels use bigger words and "of" phrases, and cantrips stay plain.

Sources

Updated October 2026: added 62 spell names with levels and schools, added sources, rewrote the FAQ from search data.

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