A Continent Nobody's Named Yet
Solasta II doesn't just add a sequel number — it ships its adventurers to Neokos, a mana-soaked continent the developers built from scratch. That's a deliberate choice. Reusing the original game's frozen homeland would have meant reusing its naming conventions too, and Tactical Adventures wanted a frontier that felt genuinely undiscovered.
That leaves your party without a ready-made naming template to lean on. No returning companions to copy, no established regional accent to mimic. You're naming characters for a world still being mapped, which is exactly why ancestry and faction do more work here than in most tactical RPGs.
Ancestry Sets the Sound
Six ancestries are confirmed for Early Access, and each carries its own phonetic identity. Elves are the odd one out — the only ancestry split into two lineages at character creation.
Manacalon Imperial inheritance — long, ceremonial, house names attached
- Aelenthir Vaeloss
- Sennaria Duskthorne
- Ithrael Cassaline
Wilds-rooted, shorter, no imperial baggage
- Faelin Windroot
- Aeris Thornvale
- Loryn Ashglen
Blunt given names, clan surnames carved to last
- Borin Deephammer
- Ked Stonewrit
- Varda Ashclave
Humans split too, just less formally. Manacalon-descended settlers sound clipped and official. Frontier-born humans sound like they've been hauling supply crates across Neokos for a decade — because in-story, they probably have.
What Faction Actually Changes
Neokos runs on four rival factions, and picking one for your character should shift the surname more than the given name. The Beacon inherited Manacalon's imperial polish and its taste for honorifics. The Combers trade in earned nicknames — nobody's born with a name like "Two-Tides." The Ka'Umm favor patronymics and path-based epithets that tie a person to wind, season, or ancestry line. The Argad Republic goes furthest: many members replace a birth name entirely with a single chosen word, a small act of defiance against a history of slavery.
Class Is the Seasoning, Not the Recipe
Six classes ship at Early Access launch — Fighter, Rogue, Paladin, Cleric, Sorcerer, and Wizard — with Barbarian, Bard, Druid, Monk, Ranger, and Warlock still on the studio's roadmap. Whichever class you pick, let it nudge the tone rather than override the ancestry pattern underneath. A Dwarf Paladin still sounds like a Dwarf first; the Paladin part shows up as extra gravitas in the surname, not a different naming system entirely.
- Pick ancestry first, faction second — faction colors, it doesn't replace
- Say the name aloud before locking it in
- Let Argad and Ka'Umm characters skip a traditional surname entirely
- Keep dwarf clan names short and hard-edged
- Stack a chosen Argad name on top of a birth surname
- Give a Sylvan Elf the same ceremonial weight as a High Elf
- Borrow names from established figures like Shadwyn or Jabori
- Add digits or leetspeak — this isn't a username
Building Around a Blank Map
There's an upside to Neokos having no established lore to contradict. Nobody can tell you your Ka'Umm Ranger's epithet is "wrong" the way they could second-guess a Forgotten Realms name against forty years of canon. Pick a pattern that fits your ancestry, commit to it, and let the faction do the rest of the storytelling. If you want a wider tabletop net, the D&D name generator covers the broader SRD 5e naming space, and the Baldur's Gate 3 name generator is the closest comparison point for a similarly ruleset-bound party.
Common Questions
What ancestries can you play in Solasta II?
Early Access launches with Human, Dwarf, Elf (split into High Elf and Sylvan Elf lineages), Halfling, Gnome, and Half-Orc. Tactical Adventures has said additional ancestries depend on licensing and community feedback, so the roster is expected to grow after launch.
How many classes does Solasta II have at launch?
Six classes are playable in Early Access: Fighter, Rogue, Paladin, Cleric, Sorcerer, and Wizard. The remaining core 5e classes — Barbarian, Bard, Druid, Monk, Ranger, and Warlock — are planned as post-launch additions rather than day-one options.
What is Neokos in Solasta II?
Neokos is the mana-infused continent where Solasta II takes place, distinct from the original game's setting. It's shaped by four rival factions — the Manacalon-descended Beacon, the freelance trading Combers, the nomadic Ka'Umm, and the freedom-focused Argad Republic — and threatened by a fallen figure named Shadwyn.







