Jindřich. That's Henry's real name — the Czech form that Kingdom Come: Deliverance anglicized for accessibility. But say "Jindřich" aloud (YIN-drzhikh, with that uniquely Czech ř) and you hear something no English name can capture: the sound of 15th-century Bohemia. A land where Czech villages sat beside German trading towns, where Latin rang from church towers, and where every name was a document of cultural identity in one of history's most multilingual kingdoms.
Kingdom Come: Deliverance is the most historically accurate RPG ever made, and its naming reflects that commitment. Every name in the game could appear in a real 15th-century Bohemian record. This generator follows that same standard.
The Languages of Medieval Bohemia
The Kingdom of Bohemia in 1403 was a cultural crossroads within the Holy Roman Empire, and its naming reflected at least four linguistic traditions existing side by side:
- Czech (Bohemian): The native Slavic language — spoken by most of the population. Czech names are built from Slavic roots with distinctive consonant clusters and diacritical marks: Václav, Bohuslav, Jindřich, Ludmila, Božena. The háčky (hooks) over consonants aren't decorative — they change pronunciation entirely.
- German: The language of merchants, miners, and many nobles who settled in Bohemia under medieval colonization programs. German names in Bohemia followed medieval High German conventions: Heinrich, Konrad, Albrecht, Kunigunde. Many Bohemian cities were bilingual Czech-German.
- Latin: The universal language of the Church, law, and scholarship. Clergy used Latinized versions of their names (Johannes for Jan, Petrus for Petr), and all official records were kept in Latin. Latin naming added formality and ecclesiastical authority.
- Hungarian: Influence from the Kingdom of Hungary to the south. Hungarian names are Finno-Ugric — completely different from both Slavic and Germanic: István, László, Erzsébet. These names stood out dramatically in Czech-speaking communities.
Names and Social Class
Medieval Bohemian naming was rigidly class-structured, and Kingdom Come: Deliverance preserves this hierarchy faithfully:
Nobility
Nobles were identified by their estates: Radzig Kobyla, Divish of Talmberg, Hanush of Leipa. The "of [location]" naming pattern (Czech: z/ze, German: von) immediately identified someone as landed gentry. Noble names were longer, more formal, and carried the weight of lineage. A noble might have multiple given names and an elaborate family history encoded in their full title.
Townspeople
Merchants, craftsmen, and urban residents had emerging hereditary surnames — often trade-based (Kovář/smith, Pekař/baker, Kolář/wheelwright) or descriptive (Malý/small, Černý/black-haired). Town naming was more practical than noble naming, reflecting the commercial culture of Bohemian cities like Prague, Kutná Hora, and Rattay (Rataje).
Peasants
Village names were the simplest — often a single given name with a descriptive byname or diminutive. Kunesh, Peshek, Theresa — short, practical, the names of people who worked the land. Diminutive forms were common: -ek, -ík, -ka, -ička. A peasant might be known simply as "Jan the miller" or "Václav from the hill."
The Hussite Context
Kingdom Come: Deliverance 2 is set against the Hussite Wars (1419-1434) — the religious and national uprising that tore Bohemia apart. This conflict had direct implications for naming:
- Czech national identity: Hussite supporters often favored Czech names as an act of cultural assertion against German and Latin dominance. Choosing a Czech name became a political statement.
- Religious naming: Both sides invoked saints and biblical figures. Catholic loyalists used traditional saint names (Johannes, Maria). Hussites emphasized Old Testament names and Czech-language religious identity.
- German-Czech tension: The Hussite movement was partly a national uprising against German cultural dominance in Bohemian cities. Name choice could mark someone as Czech patriot or German loyalist.
Czech Pronunciation Guide
Czech diacritical marks are essential to correct pronunciation:
- Š = "sh" (as in "ship") — Šimon sounds like "SHEE-mon"
- Č = "ch" (as in "church") — Černý sounds like "CHAIR-nee"
- Ř = unique Czech sound (rolled R + ZH) — Jindřich has that distinctive buzz
- Ž = "zh" (as in "measure") — Žitomír sounds like "ZHEE-to-meer"
- Ň = "ny" (as in "canyon") — Plzeň sounds like "PL-zen-y"
- Ě = "ye" (softens preceding consonant) — Věra sounds like "VYE-ra"
For other historically grounded RPG naming, try our fantasy name generator, D&D name generator, or Avowed name generator. For other medieval settings, see our Elden Ring name generator.
Common Questions
What is Kingdom Come: Deliverance 2?
Kingdom Come: Deliverance 2 (2025, Warhorse Studios) is a historically accurate open-world RPG set in 15th-century Bohemia (modern Czech Republic) during the Hussite Wars. You play as Henry (Jindřich), a blacksmith's son drawn into the political and religious conflicts that are tearing the kingdom apart. The game continues the story from the first Kingdom Come: Deliverance (2018), featuring realistic medieval combat (no magic, no fantasy creatures), authentic period architecture and landscapes, and a commitment to historical accuracy that extends to every character name, piece of clothing, and social interaction.
Are the names in Kingdom Come historically accurate?
Yes — Kingdom Come: Deliverance is famous for its historical accuracy, and naming is no exception. Character names are drawn from real 15th-century Bohemian records, and many characters are based on historical figures. Radzig Kobyla, Hanush of Leipa, and other major characters have real historical counterparts. Even minor characters use period-appropriate names following authentic Czech, German, and Latin naming conventions. The developers at Warhorse Studios consulted medieval historians and Czech language experts to ensure naming accuracy.
Why do the names look so different from typical fantasy RPG names?
Because they're real historical names, not invented fantasy names. Czech names like Jindřich, Václav, and Bohuslav use Slavic phonology with distinctive consonant clusters and diacritical marks that most Western fantasy doesn't touch. German names like Heinrich, Konrad, and Albrecht follow medieval High German conventions. These names feel unfamiliar because most RPGs use generic Anglo-Saxon fantasy naming, while Kingdom Come draws from the specific, well-documented naming traditions of medieval Central Europe — a region rarely represented in gaming.
What were the Hussite Wars?
The Hussite Wars (1419-1434) were a series of religious and national conflicts in the Kingdom of Bohemia, triggered by the execution of reformer Jan Hus in 1415. Hus criticized Church corruption and advocated for communion in both kinds (bread AND wine for laypeople, not just clergy). His followers — Hussites — fought against Catholic crusaders sent by the Pope and Holy Roman Emperor. The wars had strong national dimensions: Czech-speaking Bohemians versus German-speaking Catholic forces. The Hussites were remarkably successful militarily, and the conflict shaped Czech national identity for centuries. Kingdom Come: Deliverance 2 is set during this turbulent period.








