The Art of Naming Something That Might Not Survive the Session
Goblin names are fun to say. That's the first thing you notice — they're crunchy, quick, and they almost always make someone at the table smirk. But underneath the comedy, goblin naming conventions are surprisingly well-developed across fantasy settings, each reflecting a different vision of what goblins actually are.
A D&D goblin named Splug isn't the same creature as a Warcraft goblin named Gallywix, and they're both miles from Tolkien's Great Goblin (who didn't even get a name — just a title). The setting defines the goblin, and the goblin defines the name.
Why Goblin Names Sound the Way They Do
Goblin names across every setting share common phonetic DNA: they're short, they use hard consonants, and they have a staccato rhythm. There's a reason for this. Goblins are small, fast, and expendable in most lore — their names mirror that. You don't give a goblin a four-syllable name because goblins don't live long enough to finish saying it.
| Sound Pattern | Examples | What It Does |
|---|---|---|
| NK, KR, SK | Snikkrit, Skarsnik, Klarg | Quick, sharp onset — like a blade |
| -IX, -IK, -IZ | Blix, Snikrit, Fizzik | Snappy endings that feel cunning |
| Double consonants | Gekk, Nobb, Grott | Choppy, explosive sounds |
| Z, ZZ sounds | Zurk, Gazzik, Zizzik | Buzzing, insectoid energy |
Compare these to orc names — orcs go for deep, guttural, back-of-throat sounds. Goblins use the front of the mouth: tongue, teeth, and lips. It's the difference between a war drum and a snare.
Setting Changes Everything
The biggest mistake people make with goblin names is treating all goblins the same. A Pathfinder goblin that sings songs about fire and hates horses needs a completely different name than a Warcraft goblin running a trade empire.
Pathfinder goblins are the wildest of the bunch — their names often sound like the noise the goblin made when something interesting happened. Mogmurch sounds like something falling into a swamp. Chuffy sounds like a sneeze. These goblins are chaotic, pyromantic, illiterate, and having the time of their lives. Their names should make you laugh.
Warcraft goblins are the opposite end of the spectrum. They're capitalists with engineering degrees. Gazlowe, Noggenfogger, Mida Silvertongue — these names have a vaguely Mediterranean hustle to them, like someone trying to sell you a slightly exploding rocket car. Their compound surnames tell you what they're about: Hardwrench, Coppershot, Goldgrip.
D&D sits in the middle. D&D goblins are tribal, expendable, and dangerous in numbers. Their names are functional — short enough to shout across a cave, distinct enough to tell one goblin from another (barely). Splug, Yark, Klarg. No frills.
The Hierarchy of Syllables
Here's a pattern that holds across almost every setting: the more important the goblin, the longer the name. Grunt-level goblins get one syllable — Gob, Zug, Nix. They're disposable and their names reflect it. A goblin boss earns a second syllable. A goblin king might get three, plus an epithet.
This isn't unique to goblins — D&D naming generally gives powerful characters more phonetic weight — but it's especially pronounced with goblins because they start from such a low baseline. When a goblin earns a name like "Ripnugget the Terrible," that's a goblin who has survived things.
Using the Generator
Start with the setting — it's the most important choice. A goblin name that works perfectly in Pathfinder will sound wrong in a gritty Tolkien-inspired campaign. After that, the role matters more than you'd think. Goblin shamans, tinkerers, and bosses all have distinct naming patterns, and leaning into those patterns makes a name feel authentic rather than random.
And if you're a DM who needs twelve goblin names for a random encounter? Set the role to Grunt, the tone to Playful, and let the generator fire. You'll get a dozen names you can actually remember — which is more than most name lists give you.




